teeny-weenie-ducklings:
“ joey-wheeler-official:
“ pettyartist:
“ rookstheravens:
“ sigma-enigma:
“ mygenderissushi:
“ There’s something about Studio Ghibli’s Water physics that I love
While it is a liquid, it tends to behave more gelatinously
It’s...

teeny-weenie-ducklings:

joey-wheeler-official:

pettyartist:

rookstheravens:

sigma-enigma:

mygenderissushi:

There’s something about Studio Ghibli’s Water physics that I love

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While it is a liquid, it tends to behave more gelatinously

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It’s so beautiful while almost being awkward *bloop*

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Gravity? Surface tension? No? Well, just let me hug her!!

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Not even seeming to make skin or cloth wet

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It looks so satisfyingly bouncy

Tell me what you guys think and what’s your fav movie thing about Ghibli

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Originally posted by japandreams

I remember hearing/seeing a post where Ghibli’s water always -looks- like how water -feels-.

Like when you’re crying it just feels like

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Originally posted by the-moonlight-witch

And when it’s raining it’s like

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Originally posted by mobpsycho100

Like Ghibli has that perfect look of water where yeah, it’s not exactly -realistic- but they capture the perfect feeling.

I love this and now I need to find a collection of gifs oh Ghibli hair. I love when it does the poof thing. None of this is realistic, but it is wonderfully emotive. Emotions usually feel more talk than physics anyways.

Ghibli movies tend to exude an almost dreamlike feeling or a feeling like nostalgia– like, the general mood of the films feel like summer in the country when the sun is shining and it’s quiet and there’s a breeze going, or the smell of fresh cookies from the oven or the way a freshly-laundered quilt feels when it’s wrapped around you by someone you love.

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Originally posted by animetitle

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Originally posted by tsukiayma

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Originally posted by studioghiblishy

They just FEEL good.  Even the sad movies still give off that same feeling.  It’s almost tangible, but still feels like a fond memory.

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Originally posted by dezaki

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Originally posted by pazuandsheeta

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Originally posted by oh-totoro

It’s really hard to describe kfjhsfjk.

studio ghibli has a weird way of having both very little and alot of movement at the same time

I’m not alone. Dude every movie does this to me.

(via betterthinkaboutittwice)

them feels be on point

amuzed1:
“ saito-91:
“ thenamesdiondra:
“ cynosurecosplay:
“ batter-sempai:
“ sueanoi:
“ pardonmewhileipanic:
“ bankuei:
“ meqabitch:
“ theryanproject:
“ futureblackpolitician:
“ cloacacarnage:
“i know its the mets, but this is the coolest shit i’ve...

amuzed1:

saito-91:

thenamesdiondra:

cynosurecosplay:

batter-sempai:

sueanoi:

pardonmewhileipanic:

bankuei:

meqabitch:

theryanproject:

futureblackpolitician:

cloacacarnage:

i know its the mets, but this is the coolest shit i’ve ever seen a human being do

Wtf????

Smoove with it too 

This is the kind of shit you see in anime that shows that a certain character is stronger than other characters. 

“Pathetic.  You can’t even hold the bat you dare step to the plate? Have you no respect for the sport?”

reminds me of this gif

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Originally posted by wavingtoyesterday

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Baseball players are to be feared

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Originally posted by unbelievable-facts

Reblogging for the last one

^Same for me

They just kept getting progressively more “woah”

(via betterthinkaboutittwice)

Sasuke + Sakura = Sarada

songofthemoon:

sasusake:

Studio Pierrot just animated some basic biology to make it very clear about Sarada’s parentage, showcasing in simple animation how human embryogenesis works. It’s helpful for those antis who don’t understand basic biology.

Sasuke (purple) + Sakura (pink) had intercourse. His sperm reached one of her eggs, and thus a new journey began.

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Their feelings are connected, intertwining with each other…

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…closer and closer, his genetic material is combined with hers…

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…until it forms a new entity, the zygote.

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With its own genetic material, formed from a mixture of the parents’, the zygote begins to divide rapidly, forming new cells.

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Until it becomes an embryo, and from then on, a person of her very own right…

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her name is… Uchiha Sarada! And she was BORN BETWEEN SASUKE AND SAKURA.

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I never doubted it. Shannaro!

(via songofthemoon-blog1)

HAHAHA

Don't ever hesitate. Reblog this. TUMBLR RULE. When you see it, REBLOG IT.

The original post only has US helplines. I've added UK helplines underneath. It would be great if people could add numbers from everywhere in the world.

Depression Hotline: 1-630-482-9696

Suicide Hotline: 1-800-784-8433

LifeLine: 1-800-273-8255

Trevor Project: 1-866-488-7386

Sexuality Support: 1-800-246-7743

Eating Disorders Hotline: 1-847-831-3438

Rape and Sexual Assault: 1-800-656-4673

Grief Support: 1-650-321-5272

Runaway: 1-800-843-5200, 1-800-843-5678, 1-800-621-4000

Exhale: After Abortion Hotline/Pro-Voice: 1-866-4394253

Child Abuse: 1-800-422-4453

UK Helplines:

Samaritans (for any problem): 08457909090 e-mail jo@samaritans.org

Childline (for anyone under 18 with any problem): 08001111

Mind infoline (mental health information): 0300 123 3393 e-mail: info@mind.org.uk

Mind legal advice (for people who need mental-health related legal advice): 0300 466 6463 legal@mind.org.uk

b-eat eating disorder support: 0845 634 14 14 (only open Mon-Fri 10.30am-8.30pm and Saturday 1pm-4.30pm) e-mail: help@b-eat.co.uk

b-eat youthline (for under 25's with eating disorders): 08456347650 (open Mon-Fri 4.30pm - 8.30pm, Saturday 1pm-4.30pm)

Cruse Bereavement Care: 08444779400 e-mail: helpline@cruse.org.uk

Frank (information and advice on drugs): 0800776600

Drinkline: 0800 9178282

Rape Crisis England & Wales: 0808 802 9999 1(open 2 - 2.30pm 7 - 9.30pm) e-mail info@rapecrisis.org.uk

Rape Crisis Scotland: 08088 01 03 02 every day, 6pm to midnight

India Self Harm Hotline: 00 08001006614

India Suicide Helpline: 022-27546669

Kids Help Phone (Canada): 1-800-668-6868, Free and available 24/7

suicide hotlines;

Argentina: 54-0223-493-0430

Australia: 13-11-14

Austria: 01-713-3374

Barbados: 429-9999

Belgium: 106

Botswana: 391-1270

Brazil: 21-233-9191

China: 852-2382-0000

(Hong Kong: 2389-2222)

Costa Rica: 606-253-5439

Croatia: 01-4833-888

Cyprus: 357-77-77-72-67

Czech Republic: 222-580-697, 476-701-908

Denmark: 70-201-201

Egypt: 762-1602

Estonia: 6-558-088

Finland: 040-5032199

France: 01-45-39-4000

Germany: 0800-181-0721

Greece: 1018

Guatemala: 502-234-1239

Holland: 0900-0767

Honduras: 504-237-3623

Hungary: 06-80-820-111

Iceland: 44-0-8457-90-90-90

Israel: 09-8892333

Italy: 06-705-4444

Japan: 3-5286-9090

Latvia: 6722-2922, 2772-2292

Malaysia: 03-756-8144

(Singapore: 1-800-221-4444)

Mexico: 525-510-2550

Netherlands: 0900-0767

New Zealand: 4-473-9739

New Guinea: 675-326-0011

Nicaragua: 505-268-6171

Norway: 47-815-33-300

Philippines: 02-896-9191

Poland: 52-70-000

Portugal: 239-72-10-10

Russia: 8-20-222-82-10

Spain: 91-459-00-50

South Africa: 0861-322-322

South Korea: 2-715-8600

Sweden: 031-711-2400

Switzerland: 143

Taiwan: 0800-788-995

Thailand: 02-249-9977

Trinidad and Tobago: 868-645-2800

Ukraine: 0487-327715

the-anarcho-raver:

kierongillen:

carriagelamp:

dearnonacepeople:

So let me get this straight, in Monopoly if you give one player more money to start out it’s “unfair” but if you do it in real life it’s “capitalism”? 

You know what, I’m going to tell you guys a story.

In my Sociology class a few semesters ago, our prof had us break off into groups and, much to our naive joy, began distributing Monopoly boards! We had no idea what was going on but yay! Games! Of course, once our group, and a number of others, got the board we began to work at setting up and distributing the money…

until suddenly our prof told us to put the money down and pick up the dice.

“Roll the dice and sort yourselves from highest to lowest,” our teacher commanded.  "Now, the highest number is the upper class. The next one is upper middle class.  The next two or three are middle class. The last person is in poverty.“

Well, as the person who rolled a two this was startling and not wholly welcome news.

From that point the game changed entirely. We had to hand out the money so that the “upper class” had this fucking mountain, and then less for upper middle, even less for middle, and I didn’t get any triple digit bills. We would all collect different amounts from passing go as well.

The biggest change though? Going to jail. Upper class didn’t. Period. Upper middle class could go but they only had to stay for one turn or they could immediately pay their way out. Middle class had some pretty easy guidelines for when they could pay to get out. As lower class, it was really easy for me to wind up in jail and REALLY hard to get out. But since I was working with so little money when everyone else had so much I was in jail all the time because there was no “game over”.  If I couldn’t pay I had to go to jail for a certain period of time. I had to take out loans with interest I could never pay back just to get out only to wind up back in it again, rolling dice turn after turn hoping to be able to get out.

It was simultaneously the most enlightening and most awful game I had ever played. I was bored and frustrated and a little terrified about it all. And it wasn’t only me. I would never win, I sort of accepted this, but it was amazing how the middle classes reacted as well.  They were stressed. Because they were always that close to either being able to one-up the upper class or from crashing into poverty with me. They had to fight constantly just to stay in the middle.

(I should also mention that the upper class player in one group felt so bad for the lower income players that they ended up overhauling their entire game and creating a “socialist” society instead. I’m not sure how our teacher felt about that one.)

Worth stressing this is entirely in the spirit of the original designer’s aims for Monopoly. 

Monopoly’s  original form of The Landlord Game which was explicitly designed to teach people about the unfairness of rent systems. To quote from the wikipedia entry, just as it’s the easiest source to hand…

Magie designed the game to be a “practical demonstration of the present system of land grabbing with all its usual outcomes and consequences”.[2] She based the game on the economic principles of Georgism, a system proposed byHenry George, with the object of demonstrating how rents enrich property owners and impoverish tenants. She knew that some people could find it hard to understand why this happened and what might be done about it, and she thought that if Georgist ideas were put into the concrete form of a game, they might be easier to demonstrate.

When the usual suspects start making “don’t bring politics into games” noises, I roll my eyes pretty hard. They have no idea of the history of the form.

WOW.. THIS IS CRUCIAL!
Thank you for that!!! 👏👏

(via lestr4wberry)


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